Electro Havoc V2 v.0.93 released


Some big performance updates in this release by implementing Godot 4.2’s new navigation meshes for 2D. This brings the same capabilities to “bake” a navigation region at build time as was present in 3D games and now available for 2D tilemap games, like Electro Havoc. I’ve also updated the chase speed and reduced the blast radius to better balance the game. You’ll find that the enemies get stuck on walls a lot less, and their movement feels more fluid. Enjoy!

Files

ElectroHavoc0.93.zip Play in browser
Mar 09, 2024

Leave a comment

Log in with itch.io to leave a comment.