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Electro Havoc V2

Electro Havoc V2

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Devlog

  • Electro Havoc V2 v.0.98 released
    March 17, 2024 by Mhaddy
    Fixed a bunch of bugs and optimizations, including: Game stutters are reduced by preloading some effects on start-up (you may have seen this the first time you draw damage or destroy an enemy … ther... Continue reading
  • Electro Havoc V2 v.0.95 released
    March 10, 2024 by Mhaddy
    Small but impactful update today: there’s a new rapid/mega fire power-up that does twice the damage as the regularly equipped weapon and currently lasts for 7s. I’ve also adjusted the number and t... Continue reading
  • Electro Havoc V2 v.0.93 released
    March 09, 2024 by Mhaddy
    Some big performance updates in this release by implementing Godot 4.2’s new navigation meshes for 2D. This brings the same capabilities to “bake” a navigation region at build time as was presen... Continue reading
  • Electro Havoc V2 v.0.9 released
    March 04, 2024 by Mhaddy#v.0.9
    Following some feedback from the community via the wonderful Godot Discord, I’ve addressed some bugs in the game and launched v.0.9. This version includes these fixes: Adjusted the collision shape o... Continue reading
  • Electro Havoc V2 is launched!
    February 19, 2024 by Mhaddy
    1
    #twin stick shooter, #space, #godot
    This plucky little project that I started last summer for a game jam (then put on hiatus for the rest of the year…) is finally in a state I’m happy to share. Yes, there is always “more to be don... Continue reading
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